Everything, in depth: building, the 370-object catalog, internet model search, PLA mastery, the 40-setting pro desk, simulation, and getting perfect prints β narrated out loud (g'day from your Aussie narrator π¦πΊ), on iPhone and PC alike.
The 3D Pixelator is a voxel forge: you build models out of little cubes β 3D pixels β and it turns them into files your printer understands, pre-tuned for PLA filament. It is one HTML file that runs in your browser: no installs, no accounts, and no internet needed except for the optional AI mode and the online model search.
The golden workflow never changes, and every tab exists to serve one step of it:
Why voxels? Cubes have flat bottoms, vertical walls and no curves β exactly what a filament printer extrudes best. A voxel model that passes the two checks in step 2 is close to un-failable.
The big dark area is your build plate; the grid floor is layer zero, exactly like the printer's bed.
| action | PC | iPhone |
|---|---|---|
| orbit | drag with mouse | one-finger drag |
| zoom | scroll wheel | pinch two fingers |
| pan | Shift + drag | two-finger drag |
| use tool | left click | tap |
| erase | right click | press & hold (buzzes) |
| pick colour | Ctrl + click | use PICK tool |
| tools 1β6 | keys 1β6 | π§° drawer |
| undo / redo | Ctrl Z / Ctrl Y | π§° drawer buttons |
On the phone the side panels live off-screen: π§° (top-left) slides in the tools, βοΈ (top-right) slides in the print panels with all the tabs. Tap the shaded area, or pick a tool, and they glide away.
On iPhone: open the page in Safari β Share β Add to Home Screen. It launches full-screen with its own icon. Your work autosaves per-browser every couple of seconds; πΎ SAVE exports a .json you can move between phone and PC.
The fastest possible win, start to finish:
Type what you want and BUILD IT builds it. Behind the box sit two engines. The one that never needs internet is a template catalog: six parametric solid-template families β quadrupeds, birds, sea life, people, vehicles, buildings β plus primitive-stack entries for food, furniture, tools and icons. About 370 named objects answer to their names, and every one lands solid, bed-supported and printable.
Tap π browse all to see every word the parser knows, with a filter box. Tap any chip and it builds.
So baby blue elephant, fat gold pig, and tall red lighthouse are all real prompts β multiplied out, the catalog answers roughly 760,000 distinct prompts. The π² button rerolls the random proportions on the same prompt; keep rolling until you love one.
Whatever is on the plate right now β typed, sculpted, imported from a scan or from the internet β name it in the box and hit β save. From then on typing that name rebuilds it instantly, forever, and it shows first in the browser with a β . This is how your preset list grows past what ships in the box.
Type text: followed by up to ten letters, numbers, or - ! ? β₯ and the app extrudes a real 5Γ7 pixel font onto a base plate. Add a colour word to colour the letters: red text: MUM.
Nameplates print best flat on the bed exactly as built β the base grips, the letters rise, nothing overhangs. At 2 mm voxels a ten-letter plate is about 120 mm wide; drop voxel size to 1.5 mm if your bed is small. For two-colour plates: base and letters are different palette colours, so "one STL per colour" or the 3MF export splits them for a filament swap.
The online search asks multiple internet model libraries at once and merges what comes back β built like a multi-source RPC desk: every source has a live health dot (green responding, red failing, grey waiting for a key) and shows its last answer time in the π‘ sources panel.
| source | key needed | what you get |
|---|---|---|
| Wikimedia Commons | no | real STL files β β€ import directly |
| NASA 3D | no | real STL files (spacecraft, sites) β β€ import |
| GitHub repos | no | STL/OBJ found in top matching repos β β€ import |
| Sketchfab | no | browse β β opens the model page |
| Poly Pizza | π free | downloadable low-poly models |
| Thingiverse | π free | browse the biggest print library |
| Smithsonian 3D | π free | browse museum scans |
| MyMiniFactory | π free | browse curated prints |
β€ import downloads the file and voxelizes it straight into your grid at the current resolution β then the β name box pre-fills so one more tap adds it to your catalog. That's the loop: search the internet β import β β save β it's yours by name forever.
Keys go in the π‘ panel and stay in your browser. Get them free from each site's developer page; the moment a key is saved that source's dot arms and joins every search.
The catalog knows 370 things; Claude knows everything else. Flip on AI boost, paste an Anthropic API key once (console.anthropic.com β API keys β it stays in your browser, deletable with β), and BUILD IT sends free-form prompts to Claude, which designs the model as a stack of solid primitives that rasterize into your grid.
Claude is told the printing rules β everything bed-supported, no floating parts, 45Β° limit β but treat it as a talented apprentice: always ANALYZE + SIM an AI model before printing. If the call fails or is declined, the offline catalog answers instead, so BUILD IT never dead-ends.
Six tools, all undoable: PLACE grows a cube on the face you tap. ERASE removes. PAINT recolours without changing shape. FILL flood-recolours a connected same-colour region β the 3D paint bucket. BOX takes two taps, corner to corner, and fills the block between β the fastest way to rough out bodies and bases. PICK is the eyedropper.
A good hybrid workflow: build a catalog object close to what you want, then sculpt the details on top, then β save the result under your own name.
Any image becomes a model three ways. FLAT extrudes every pixel the same height β logos, cookie-cutters, keychains. HEIGHTMAP raises brighter pixels higher β terrain and relief art. LITHOPHANE inverts it: thin where bright, thick where dark, so backlight reveals the photo.
Real 3D files: drop an .stl or .obj anywhere on the viewport (or use the IMPORT buttons) and it gets 3D-pixelated β surface shell plus solid interior fill β at your grid resolution. Higher grid = faithful, lower grid = chunky Minecraft charm. This is the Creality Scan pipeline: scan an object β export STL β drop it here β pixelate β paint β β save β print your voxel remix of a real thing.
Three numbers must agree, and the PLA tab checks all three live:
Get these right and the print looks exactly like the screen.
The essentials, with sane defaults: nozzle 200 Β°C (190β220 band β hotter welds layers stronger, cooler keeps detail crisp), bed 60 Β°C, fan 100% after layer one. Shrinkage: PLA contracts ~0.3% cooling, so exports are pre-scaled up by exactly that β printed parts measure true. The estimate card converts your model's volume into grams, metres of filament, dollars and rough hours before you commit.
Every spool is slightly different. When a print looks almost-right, the answer is usually Β±5 Β°C or a fan tweak β not a redesign.
Open PRO DESK under the quick panel and you have the whole slicer: nine groups, forty settings, and β the important part β an β dot on every single one that tells you what it does, why it matters, and what number to use. It is a slicing course disguised as a control panel. The groups:
Nothing here needs retyping in the slicer β see section 16.
Quality presets: draft (0.28 mm, 2 walls, fast β fail cheap on first attempts), standard (0.20 mm β the everyday answer), fine (0.12 mm, 7 top layers β show pieces). Machine presets fill bed size, speeds and acceleration for Ender-3, Creality K1, K1 Max, Prusa MK4 and Bambu A1. Presets and the quick panel stay in sync both ways β change either, the other follows, and the reset button restores every default.
A printer draws each layer on top of the previous one. It can lean about 45Β° outward, because each layer still mostly rests on the one below. A voxel with nothing beneath it β not even diagonally β is a 90Β° overhang: hot plastic drooping into spaghetti. A floating island (a chunk with no connection down to the bed) is worse: guaranteed failure.
ANALYZE finds both and flashes them red in the viewport for six seconds. Fixes, in order of preference: stair-step the overhang (diagonal contact counts as supported β that's the 45Β° rule in voxel form), add a sacrificial column you snap off, or enable supports in the pro desk and slicer.
The SIM tab runs your model through virtual print jobs, layer by layer, rolling against the real failure modes: weak first-layer grip, tall-skinny tipping, overhang droop, floating islands, thin-neck snapping, plus rare random events (layer shift, partial clog). You get a success bar, a β/β grid of every run β tap one for its failure layer and cause β an error breakdown, and a ranked fix list.
The tuning loop: run 50 β read the top killer β apply its one fix (brim, supports, or edit the model) β run again β repeat until green. That is exactly how real print tuning works, minus the wasted spools.
Four model formats, one profile:
PrusaSlicer: File βΈ Import βΈ Import Configβ¦. OrcaSlicer and Creality Print (which is Orca-based): File βΈ Import βΈ Import Configsβ¦. The three PIXELATOR entries appear in the profile dropdowns β pick them and your slicer is set to exactly what the app simulated. No retyping forty numbers, ever.
Ninety percent of failed prints die in the first layer. The ritual:
New model? Slice a draft first β fail fast and cheap, then print fine. Tall skinny model? Brim on. Overhangs flagged? Supports on. The SIM tab already told you which.
| symptom | likely cause | fix |
|---|---|---|
| print pops off mid-print | first-layer grip | clean bed, brim on, layer 1 slow+hot, bed 60Β°C |
| corners lift | bed too cool / draft | bed 60β65Β°C, kill the breeze, brim |
| spaghetti mid-air | overhang or island | ANALYZE β stair-step or supports |
| stringy hairs between towers | oozing travel | retraction up (pro desk), temp β5Β°C, travel faster |
| tiny towers melted/mushy | not cooling between layers | min layer time 8β10s, fan 100% |
| matte, rough, layers split | too cold | nozzle +5β10Β°C |
| glossy blobs, droop | too hot | nozzle β5β10Β°C |
| clicking extruder, gaps | under-extrusion | temp up, check spool tangle, dry filament |
| bottom edge bulges out | elephant foot | elephant-foot comp 0.15, bed β5Β°C |
| printed holes too tight | plastic sags inward | hole compensation, or size holes +1 voxel |
| walls thinner than screen | voxel < 2Γ nozzle | bigger voxel size or smaller nozzle |
| whole print shifted sideways | layer shift | tighten belts, slow speed, clear cable snags |
Everything in this guide also lives inside the app: π TEACH makes every control explain itself when tapped (including all forty β dots on the pro desk), π§ TOUR walks the sixteen stops in order, and the LESSONS tab holds the written mini-courses. The narrator here and the voice in the app are the same saved choice β Australian by default (Karen on iPhone, Catherine on Windows); pick any voice in the dropdown above and both remember it.
Now go build something, check it, sim it, and print it. π¦πΊ